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Recent Work – Using AR and VR to create an interactive environment with auditory input

Posted in 20/21, Contextual Research 2021, and Work

Following are images of AR exploration using Artivive, an application available to smartphones. Digital layers are created using photo editing software (Adobe Photoshop) and then uploaded to the online 3D editor on the Artivive website. More complex softwares such as Adobe Illustrator can also be used to create AR works, and enables the creation of more than 6 layers (unless you buy more with Artivive). On the other hand, Artivive showcases work to a likeminded community that is increasingly growing.

Artivive enables the importation of auditory input to artworks that can be played back when an is interacted with a smartphone. This is something I am interested in, considering how audio has an affect on the way an artwork is interacted with and felt.

Another method of auditory input is using Artsteps, an application that enables it’s users to create virtual showcases that can be interacted with.

Using Artsteps to create a virtual art showcase with auditory input.

Auditory input is something I am keen to pursue. For example the methods of creating audio and understanding audios role in art (sound art). This is a future direction.

Since the introduction of digital technology sound art has undergone a radical transformation. Artists can now create visual images in response to sounds, allow the audience to control the art through pressure pads, sensors and voice activation, and in examples like Jem Finer’s Longplayer, extend a sound so that it resonates for a thousand years.

Sound is materially invisible but very visceral and emotive. It can define a space at the same time as it triggers a memory -Susan Philipsz


Using a combination of AR and VR technology is another direction I am keen to pursue, considering how AR can be used to interact with artworks within a VR environment.

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