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Virtual Reality (VR) – Applied Research

Posted in 20/21, Contextual Research 2021, and Work

The computer scientist Jaron Lanier popularised the term virtual reality in the early 1980s. Virtual reality environments are usually visual experiences, displayed on computer screens or through special stereoscopic displays. Some simulations include additional sensory information such as sound through speakers or headphones.


There are certain important elements that a virtual reality system should possess.

1: Viewing System.

2: Tracking System.

3: Interactivity Element.

Artistic Inclination.

5: Sensory Management System.


Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.


The Virtual Reality Modelling Language (VRML), first introduced in 1994, was intended for the development of “virtual worlds” without dependency on headsets. The Web3D consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics. The consortium subsequently developed X3D from the VRML framework as an archival, open-source standard for web-based distribution of VR content. WebVR is an experimental JavaScript application programming interface (API) that provides support for various virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR, in a web browser.Virtual Reality (VR) is an immersion experience that uses a computer-generated simulation of a three-dimensional image or environment that can be interacted with a seemingly real or physical way. Recently VR devices has become available, for example a helmet with a screen inside.

Auditory feedback is something I am also keen to pursue with virtual reality, considering how this aids in creating an immersive environment.

Artsteps by Dataverse is a web-based environment that allows its members to create virtual art galleries in lifelike 3D spaces. Virtual exhibitions are created using Unity tools to create realistic 3-dimensional room complexes.

Using the application, I created a virtual exhibition to display my artwork.

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Cultural eXchanges Festival

I also had my work featured in the Cultural eXchanges Festival 2021 Online Gallery as a finalist runner up. The virtual exhibition was created using Artsteps and featured interactive information panels, the ability to add comments and vote for the Audience Choice Award winner.

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