Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one’s ongoing perception of a real-world environment, whereas virtual reality completely replaces the user’s real-world environment with a simulated one.
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AR applied in the visual arts allows objects or places to trigger artistic multidimensional experiences and interpretations of reality.
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Augmented reality can aid in the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens. The Museum of Modern Art in New York has created an exhibit in their art museum showcasing AR features that viewers can see using an app on their smartphone. The museum has developed their personal app, called MoMAR Gallery, that museum guests can download and use in the augmented reality specialized gallery in order to view the museum’s paintings in a different way. This allows individuals to see hidden aspects and information about the paintings, and to be able to have an interactive technological experience with artwork as well.
[WIKI]
AR technology was also used in Nancy Baker Cahill’s “Margin of Error” and “Revolutions,” the two public art pieces she created for the 2019 Desert X exhibition.
[WIKI]
Augmented reality (AR) is a technology trend that is currently becoming more popular as AR devices are becoming more accessible around the world, for example with smartphones. AR works by adding digital elements to a live view.
Artivive is an application that uses augmented reality to create a new dimension for art. The application does this by enabling artists to add digital layers to an artwork, so that when observed using a smartphones camera, the digital layers can be seen.
By utilising Artivive, I was able to create various three dimensional spaces to create AR art. Significant areas of the artwork were made three dimensional. I aim to create more comprehensive three-dimensional layers in the future, and also am considering using auditory output to create more immersive experiences.


Examples using digital prints: